The original Dark Alliance offered an isometric adventure in the vein of Diablo, but this new incarnation switches to a more engaged third-person perspective, with a big focus on stringing together combat moves, dodging out of danger, and even jumping and traversal elements. But the deeper I played, the more the level design, character progression, cooperative elements, story, and combat mechanics began to fall apart, leaving the outline of an engaging adventure, but with few of the requisite features to fill in the middle. Those preconditions are enough to make Dark Alliance a passable adventure in its early hours, especially when enjoyed with friends. Salvatore-penned novels that introduced these characters, and I was even excited about the revival of the cooperative Dark Alliance title from 20 years ago – I am the target audience for this fantasy action/RPG. I have a deep enthusiasm for the D&D tabletop game, fond memories of the R.A. Wanting something to be good doesn’t make it so.
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